Punch! CAD
»
ViaCAD & Shark
»
General
»
Rotate/Translate/Scale while retaining z heights
Rank: Senior Member
Joined: 5/15/2008(UTC) Posts: 1,055
Thanks: 74 times Was thanked: 89 time(s) in 58 post(s)
Hi.
I want to rotate or scale or do some combination similar to what Blender for years has been shown to do tutorials.
When I try to rotate or translate the points in the two horizontal slots, I want them to maintain their z axes heights but move along the x axis according to any angle made by Gripper rotation handle (or entered into a dialogue field).
Notice how they change in z.
Please tell me what I'm missing. The only alternative I know and have been using is to first draw a reference line and tweak its control and mid points location for the destination of the points like in the two slots.
Thanks.
File Attachment(s):
20251018_025505.jpg
(535kb) downloaded 2 time(s). 20251018_025413.jpg
(511kb) downloaded 2 time(s). You cannot view/download attachments. Try to login or register.
Punch! CAD
»
ViaCAD & Shark
»
General
»
Rotate/Translate/Scale while retaining z heights
Forum Jump
Punch! CAD
ViaCAD & Shark
- News and Announcements
- General
- 2D Drafting
- Surface Modeling
- Solid Modeling
- Subdivision Modeling
- Rendering & Display
- Import/Export
- Tips and Tutorials
- Suggestions
- Gallery
- PowerPack
- Punch Lounge
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.