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Advanced Covering Overview (#1273) 
 
            
            
    
        
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                Hi All,
Here is an overview of the covering tools found in ViaCAD and Shark.   
http://www.csi-concepts.com/Dem...ncedCoveringTutorial.pdf I still need to go through the tutorial and mention which features are in Shark vs ViaCAD.
Tim
    Tim Olson 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Yes very good work !
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                .. I prepared a replacement for Tim a couple of months ago
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Thanks for sharing Tim...I'll have a play ;) 
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Tim,
Working my way through it slooooowwwwwly....
Tangent cover surface - really nice indeed !!;)
unique attached the following image(s):
 tangcover.jpg 
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                Here are two SAT files that I use to test filling and capping with the G1 Cover tool.
It crunches for a bit, but produces some interesting covers.
Tim
File Attachment(s):
 CapFillExample.zip 
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    Tim Olson 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Tim:
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                unique wrote: Tim:
I rebuilt the SAT file, try download again from above post and see if that works.
Tim
    Tim Olson 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Yup, very good indeed...if only I didn't need to go back into Rhino for a good quick zebra analysis :rolleyes:
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                Tim
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                jol wrote: Tim
Current zebra is using pixel by pixel analysis which is why it's so slow, no AA.  Increasing the resolution does help with current zebra plots which are based on facet vertices and normals.
I have implemented OpenGL environment maps as a surface verification option which you should be able to test in the not to distant future.
Tim
    Tim Olson 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Hi Tim,
Tim Olson wrote: Current zebra is using pixel by pixel analysis which is why it's so slow,
As I mentioned in post 
http://forum.punchcad.com/showp....php?p=5316&postcount=29  there does appear to be a problem with the zebra with the actual output,.. well certainly I cannot understand what/why it is showing what it does.
As another example, I have a sphere with a flat, but looking at zebra both front and back veiws have the same result,... how could that be possibly correct?
Steve.M attached the following image(s):
 zebra.jpg 
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                Quote: I have implemented OpenGL environment maps as a surface verification option which you should be able to test in the not to distant future.
Tim: When you say this do you mean in the next month or three months or ??
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                unique wrote: Tim: When you say this do you mean in the next month or three months or ??
Not sure yet, we're still working on it. We're looking at moving away from pixel by pixel analysis to OpenGL environment mapping similiar to what some other packages are doing.  So far it looks very promising.   
http://www.csi-concepts.com/Dem...es/EnvironmentZebras.mov Tim
    Tim Olson 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Tim Olson wrote: 
Hey Tim that looks nice! Almost good enough to pop out and chew! :D
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                ttrw wrote: Hey Tim that looks nice! Almost good enough to pop out and chew! :D
:) It will be a good improvement.  Being able to dynamically rotate the model and look for surfacing issues is very handy.
Tim
    Tim Olson 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Tim Olson wrote: :) It will be a good improvement.  Being able to dynamically rotate the model and look for surfacing issues is very handy.
Hats off Tim....nice job you dark horse!!
:D
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Having opengl reflected faces will be a HooJ improvement
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                oops .. here is a shot from ST
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