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Shift with Gripper (#5190) 
 
 
        
            
            
    
        
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                Besides some very good requests concerning the Gripper, I like to ask for shutting the gripper down when holding down the shift key.  I fiddle around with meshes the last weeks and discovered that the gripper is always in the way. Have to rotate the view or zoom to get to my points without being blocket by the griper. As shift is only needed for selection phase and the Gripper is for the following modifying phase there is no need for the gripper to be visible in the selection phase. (it is after the first item is selected) It might be ok if it is there but not active. Another brilliant feature was to have the option of only selecting visible entities. For meshes you could select in shaded mode without checking for accidentally selected vertices on the other side of the object.
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                the gripper: are you aware that you can assign a shortcut key to toggle gripper on/off. see in short cuts -> window -> gripper
    viacad pro 10 powerpackpro, viacad pro 9 german, mac
 
            
 
        
    
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Originally Posted by: rokoko  the gripper: are you aware that you can assign a shortcut key to toggle gripper on/off. see in short cuts -> window -> gripper
Danke for the suggestion. Allready using it. :)
But its the year 2014 around 60 years after the first computers. Wasnt the intention of computers to calculate things we can not AND to take over stupid logical tasks? ;)
 
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                >>have the option of only selecting visible entities. For meshes you could >>select in shaded mode without checking for accidentally selected vertices on >>the other side of the object. Any suggestions on where we can put a user control that enables/disables back side selections? Tim
    Tim Olson  IMSI Design/Encore
 
            
 
        
    
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                My suggestion was to have the backside selection available only in wireframe mode. In all other shade modes you would only select without the backside. So you dont need a user switch. And you cant select what you cant see.
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
            
        
            
            
    
        
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                Originally Posted by: ALBANO  My suggestion was to have the backside selection available only in wireframe mode. In all other shade modes you would only select without the backside. So you dont need a user switch. And you cant select what you cant see.
Hi Albano,
What about display > transparency ?
I use it a lot to see the backside of things ...
 
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
        
            
            
    
        
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                Originally Posted by: jlm  Hi Albano, What about display > transparency ? I use it a lot to see the backside of things ...
good question!
So we use transparency to see the backside - I think, it is logical to be able to select the points and faces there.
 
            
  
         
     
 
    
        
            
     
    
        
            
        
     
 
    
        
     
 
            
        
    
                           
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