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MPSchmied  
#1 Posted : Wednesday, July 22, 2020 2:25:39 AM(UTC)
MPSchmied

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And the unroll feature, The unroll feature is slow..... But i have to say, SharkViaPunchCAD is better and it was anyway a waste of money.


Assembling is in SharkViaPunchCAD a Pain, have somebody a alternative low price solution for better assembling? TurboCAD is to slow, I guess 2019/2020 is slower than previous version and i dont know how there assembling works. In TorboCAD is also Construction a pain which is in SharkViaPunchCAD very easy.

Edited by user Friday, July 24, 2020 11:40:45 AM(UTC)  | Reason: Not specified

OS: Windows 10 | CPU: AMD Ryzen 7 2700 | RAM: 32 GB | Graphic: AMD Radeon RX Vega 56 | Shark FX 9 Build 1162 | Unit: mm
thanks 3 users thanked MPSchmied for this useful post.
magicart on 7/22/2020(UTC), Christian Hallauer on 7/25/2020(UTC), specktech on 7/19/2021(UTC)
magicart  
#2 Posted : Wednesday, July 22, 2020 4:23:39 AM(UTC)
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It good to know, I was wondering to buy this release - many thanks for Your opinion!!

Magicart
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specktech on 7/19/2021(UTC)
murray  
#3 Posted : Wednesday, July 22, 2020 8:06:39 PM(UTC)
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I'm a long-time TurboCAD user and I upgraded from previous 2016 to current 2020. 2020 is less capable than 2016 and Shark because they REMOVED the capacity to use 3D curves in most geometry creation tools, so that's a serious deficiency. But assembly in TC is brilliant with its transformation and assembly tools. Defeaturin in 2020 is very strong, paper space sheet creation is better than Punch's, unbend/sheet metal is not in Punch at all. Some things do seem to "hang" in TC for longer than Shark, yes, but your blanket "waste of money" is just plain wrong. I've used TC alongside ViaCAD and Shark Pro for 13 years because they complement each other. I wouldn't want to choose one ahead of the other because they each do things that the other doesn't. I prefer to use TC for line and curve creation because its workplane creation and manipulation is vastly better than Punch's, its mesh handling is still more coherent and usable than Shark's although a lot of TC's capability has been built into Punch recently, and it will solidify .stls with tens of thousands of faces if that's something you think you need.

Edited by user Wednesday, July 22, 2020 8:19:24 PM(UTC)  | Reason: Not specified

thanks 4 users thanked murray for this useful post.
magicart on 7/23/2020(UTC), MPSchmied on 7/24/2020(UTC), Christian Hallauer on 7/25/2020(UTC), specktech on 7/19/2021(UTC)
MPSchmied  
#4 Posted : Tuesday, July 28, 2020 9:53:02 AM(UTC)
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It seems TurboCAD is faster since i have all C++ runtime libraries removed and new installed.

Can somebody tell me how the Model to Sheet Feature in TC works? I am Tired from scrolling the Layers in the Concept Explorer and have a dream from the Paper Tabs in TurboCAD.
OS: Windows 10 | CPU: AMD Ryzen 7 2700 | RAM: 32 GB | Graphic: AMD Radeon RX Vega 56 | Shark FX 9 Build 1162 | Unit: mm
thanks 1 user thanked MPSchmied for this useful post.
specktech on 7/19/2021(UTC)
murray  
#5 Posted : Tuesday, July 28, 2020 3:50:51 PM(UTC)
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Model to sheet in TC is the drafting palette, but there's also viewport creation to insert views into paper space. Drafting palette objects can be handled and composed in model space or paper space, viewports can also be exploded in paper space with Lightworks versions of TC (TC has had RedSDK rendering as its default between V2015 and V2018, Lightworks plugin available for those, Lightworks is again default now, RedSDK optional) and inserted into modelspace as 2D graphics. Drafting palette views can can't be rendered apart from hidden line, viewports can.

Edited by user Tuesday, July 28, 2020 3:55:04 PM(UTC)  | Reason: Not specified

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specktech on 7/19/2021(UTC)
MPSchmied  
#6 Posted : Monday, July 12, 2021 7:37:56 AM(UTC)
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It was just waste of money, i use it just for some testing..... it is 0% intuitive, i can't see the lenght of a line without study ages or it works just not. 3D construction is just impossible.
OS: Windows 10 | CPU: AMD Ryzen 7 2700 | RAM: 32 GB | Graphic: AMD Radeon RX Vega 56 | Shark FX 9 Build 1162 | Unit: mm
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