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Rotate/Translate/Scale while retaining z heights
Rank: Senior Member
Joined: 5/15/2008(UTC) Posts: 1,055
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Hi.
I want to rotate or scale or do some combination similar to what Blender for years has been shown to do tutorials.
When I try to rotate or translate the points in the two horizontal slots, I want them to maintain their z axes heights but move along the x axis according to any angle made by Gripper rotation handle (or entered into a dialogue field).
Notice how they change in z.
Please tell me what I'm missing. The only alternative I know and have been using is to first draw a reference line and tweak its control and mid points location for the destination of the points like in the two slots.
Thanks.
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Rank: Guest
Joined: 1/28/2023(UTC)
Posts: 19
Location: Lierop
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Hi Zero,
I think you are missing a work plane
And we are missing the Shark or Viacad file itself instead of JPG's
If you start with the workplane on the right spot and determine the right dimensions and location of the slot you don't have to translate/replace/resize
regard, Theo
Edited by user Sunday, October 19, 2025 3:16:36 AM(UTC)
| Reason: Not specified
If things don't go the way you would find a way it could.
1 user thanked Theo5715 for this useful post.
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Rotate/Translate/Scale while retaining z heights
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