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misterrogers  
#1 Posted : Tuesday, November 10, 2009 8:49:56 AM(UTC)
misterrogers

Rank: Senior Member

Joined: 8/14/2009(UTC)
Posts: 444

I know there's a way to do this in shark, but I can't figure out how to "import?" a bitmap image to use as a decal. I read the manual and see that this is possible, but when I put the bmp in the correct folder, I don't see it in the render library. Anyone know the correct procedure?

Thanks!
jol  
#2 Posted : Tuesday, November 10, 2009 2:58:35 PM(UTC)
jol

Rank: Senior Member

Joined: 2/26/2007(UTC)
Posts: 2,156

Was thanked: 1 time(s) in 1 post(s)
I'm not sure how it's supposed to work (after 10 years) - but I always open one of the pre-made textures .. then change it to what I want in photoshop and save it back to exactly where I found it. Only that way do I know the size, format and name all line up

Not the best answer, but it might move you forward

Agree the manual is pretty lacking in this regard
misterrogers  
#3 Posted : Wednesday, November 11, 2009 9:00:09 PM(UTC)
misterrogers

Rank: Senior Member

Joined: 8/14/2009(UTC)
Posts: 444

Thanks JOL. I will attempt that route.
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