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Sweep/extrude elipse on curve
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Ok, I'll do my best to explain this.
I want to make a curved duct that is ellipse in shape and larger on one end that curves to a spline.
I've been able to get it to go straight as a solid (not a big deal, can work with a solid result). If I try just a round pipe, it turns at a right angle.
Tried 1 & 2 rail sweeps. I get an unknown error on 2 rail sweeps (I select the 2 ellipses then the spline to follow.)
Shark Pro 11 on a Mac.
Edited by user Friday, April 10, 2020 10:13:39 AM(UTC)
| Reason: typo
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Might be able to help if you can post your file. Have you tried 'Lofting'? Larry
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Thanks, Will pour into lofting.
But here is a cut to basic, i'm trying to do.
File Attachment(s):
Duct-Test.sfx
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I have the same trouble with sweeping up a closed curve with 2 rails. With only 1 rail it is running. The rails are curves to bend the part in two directions (z and x or y ) For the moment I could solve the problem if I bend the result of sweeping 1 curve with Center-Bend-function. I'm sure, it was running in olden days. horst.w GER
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Only an example ,
curve like " L " and 2 rails
Version V 10
is running well.
H.
horst.w attached the following image(s):
Sweep 2 Rail V10.jpg
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Try a "Centerline Skin", had to force the oval axis to tangency with the curve.
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Screen Shot 2020-04-10 at 9.37.18 AM.png
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1 user thanked mitchb for this useful post.
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Originally Posted by: mitchb Try a "Centerline Skin", had to force the oval axis to tangency with the curve.
Hey! That seems to work. THANKS!
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