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Multiprocessing (#4433)
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When will we be seeing multiprocessor support in Punch software? Imagine what the performance would be like if you could use your 4 or 6 processors at once!
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total agree
I have a MacPro 2012 12 cores.
Shark FX is currently using only 1 core.
KeyShot 12 cores.
Antoine
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rendering, i.e. generating 'dumb' raster data, can be sliced nicely in several ribbons which can be spreaded over several threads/cores. Modeling operations not, at least I dunno no recent modeler capable in doing this. Norbert
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Seems that Moi3d is handling multicore for modeling on beta version 3, according to several posts in this thread:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5252.5 http://moi3d.com/forum/index.php?webtag=MOI&msg=5252.42 there are a good comments about this feature.
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Originally Posted by: PRP When will we be seeing multiprocessor support in Punch software? Imagine what the performance would be like if you could use your 4 or 6 processors at once!
Currently only in the PhotoRendering. Spatial announced with R23 some multi-threading for facetting.
http://doc.spatial.com/index.ph...ting_with_Multithreading The also announced 64 bit support for Mac OS with R23.
Tim
Tim Olson IMSI Design/Encore
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Long waited 64-bit for mac!!, that is a god new, release notes here:
http://doc.spatial.com/index.ph...upport_Release_Notes/R23 So, Tim, when do we expect see this implemented on shark/viacad?
:)
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>> Tim, when do we expect see this implemented on shark/viacad? Hopefully V9. However R23 is not yet ready for Mac. Spatial is still 4-6 weeks away from releasing the mac version. Still getting clarification on whether multiprocessor support is available for mac as well as the new direct SolidWorks translator. Tim
Tim Olson IMSI Design/Encore
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