logo
NOTICE:  This is the new PunchCAD forum. You should have received an email with your new password around August 27, 2014. If you did not, or would like it reset, simply use the Lost Password feature, and enter Answer as the security answer.
Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

Options
Go to last post Go to first unread
Tem  
#1 Posted : Thursday, September 6, 2007 4:30:17 PM(UTC)
Tem

Rank: Senior Member

Joined: 2/21/2007(UTC)
Posts: 386
Man
United States

Thanks: 6 times
Was thanked: 3 time(s) in 3 post(s)
Tim & Crew,

Please, look at this technology: http://www.tsplines.com/t-tools/
I would love to make use of it In CU5, or sooner.

Thanks!

Tem
jol  
#2 Posted : Friday, September 7, 2007 3:42:53 AM(UTC)
jol

Rank: Senior Member

Joined: 2/26/2007(UTC)
Posts: 2,156

Was thanked: 1 time(s) in 1 post(s)
Not quite sure what this does

but I do know our splines need some lovin'

take a look at illustrator, solidworks and so on

splines look lovely .. and what's more .. and here's the thing .. on a complex spline, you can get EXACTLY the curvature you want much more easily
jlm  
#3 Posted : Friday, September 7, 2007 4:01:49 AM(UTC)
jlm

Rank: Senior Member

Joined: 2/18/2007(UTC)
Posts: 1,252
Man
France
Location: Paris & Frankfurt

Thanks: 217 times
Was thanked: 164 time(s) in 101 post(s)
Tem wrote:
look at this technology

It seems to be a good tool to manage nurbs curvatures and tangencies.
JL
jol  
#4 Posted : Friday, September 7, 2007 4:10:51 AM(UTC)
jol

Rank: Senior Member

Joined: 2/26/2007(UTC)
Posts: 2,156

Was thanked: 1 time(s) in 1 post(s)
to make good solids - you need good surfaces

.. and for good surfaces you need good splines

Please can we have better splines

Please have a good long look at Illustrator, Pages, Cheetah and so on
jlm  
#5 Posted : Friday, September 7, 2007 1:55:48 PM(UTC)
jlm

Rank: Senior Member

Joined: 2/18/2007(UTC)
Posts: 1,252
Man
France
Location: Paris & Frankfurt

Thanks: 217 times
Was thanked: 164 time(s) in 101 post(s)
Drawing splines in Pages and in Keynotes is very nice & easy.

By the way, I threw away my Freebox modem, and I'm back able to upload files to this forum.
JL
jlm attached the following image(s):
Image 6.png (30kb) downloaded 5 time(s).

You cannot view/download attachments. Try to login or register.
tmay  
#6 Posted : Friday, September 7, 2007 4:31:04 PM(UTC)
tmay

Rank: Senior Member

Joined: 2/21/2007(UTC)
Posts: 278

Looks like there are plugins available only for Rhino and Maya. Everything else out there to date is either NURBS or subdivision/facet.

tom
ALBANO  
#7 Posted : Wednesday, September 12, 2007 4:59:59 AM(UTC)
ALBANO

Rank: Senior Member

Joined: 2/20/2007(UTC)
Posts: 302
Man
Germany

Thanks: 6 times
Was thanked: 28 time(s) in 15 post(s)
Tem wrote:
Tim & Crew,

Please, look at this technology: http://www.tsplines.com/t-tools/
I would love to make use of it In CU5, or sooner.

Thanks!

Tem

Please try to incorporate this! It looks as this will be the solving of all tangency-dependent modeling problems we have now!
Would really love to see this! (assuming it works as they claim!)

Thanks,

ALBAN
nabed  
#8 Posted : Wednesday, September 12, 2007 8:32:36 AM(UTC)
nabed

Rank: Member

Joined: 2/18/2007(UTC)
Posts: 98

This seems to be a real winner, especially regarding conceptual design/3D "sketching".
It would also solve a lot of file translation problems, as t-spline surfaces can be seemlessly converted into spline surfaces as well as sub-D surfaces (at least that's what they claim).

If they can live up to how they're describing the technique, this will become a major step in the development of CAD software.

Ciao, Norbert
Birger  
#9 Posted : Wednesday, September 12, 2007 12:17:27 PM(UTC)
Birger

Rank: Senior Member

Joined: 2/19/2007(UTC)
Posts: 131
Man
Norway

Thanks: 26 times
Was thanked: 6 time(s) in 3 post(s)
Ill second that motion, looks very promising. Has anyone used the plug-in in either rhino or maya?
ALBANO  
#10 Posted : Thursday, September 13, 2007 2:21:52 AM(UTC)
ALBANO

Rank: Senior Member

Joined: 2/20/2007(UTC)
Posts: 302
Man
Germany

Thanks: 6 times
Was thanked: 28 time(s) in 15 post(s)
jol  
#11 Posted : Thursday, September 13, 2007 3:59:21 AM(UTC)
jol

Rank: Senior Member

Joined: 2/26/2007(UTC)
Posts: 2,156

Was thanked: 1 time(s) in 1 post(s)
Very interesting abilities

Whilst we undoubtedly need pushy-pully surface capabilities ..

.. My concern would be can you use 'T Splines' to make something that doesn't look like a peice of used soap ? .. ie with tight surface control !?
ALBANO  
#12 Posted : Thursday, September 13, 2007 5:47:20 AM(UTC)
ALBANO

Rank: Senior Member

Joined: 2/20/2007(UTC)
Posts: 302
Man
Germany

Thanks: 6 times
Was thanked: 28 time(s) in 15 post(s)
jol wrote:
Very interesting abilities

Whilst we undoubtedly need pushy-pully surface capabilities ..

.. My concern would be can you use 'T Splines' to make something that doesn't look like a peice of used soap ? .. ie with tight surface control !?


If i understand it right you can transform any set of Nurbs surfaces into T-Spline surfaces! In the worst case one would start with a rough set of nurbs definitions and transform it into T-spline to modify the entire shape at once....

ALBAN
jlm  
#13 Posted : Friday, September 14, 2007 10:02:55 AM(UTC)
jlm

Rank: Senior Member

Joined: 2/18/2007(UTC)
Posts: 1,252
Man
France
Location: Paris & Frankfurt

Thanks: 217 times
Was thanked: 164 time(s) in 101 post(s)
As I understand, the 2 splines are sharing the same normal at crossing point.
This could only help smoothing Jol's soap.
Am I wrong ?
JL
ALBANO  
#14 Posted : Saturday, September 15, 2007 9:54:35 AM(UTC)
ALBANO

Rank: Senior Member

Joined: 2/20/2007(UTC)
Posts: 302
Man
Germany

Thanks: 6 times
Was thanked: 28 time(s) in 15 post(s)
jlm wrote:
As I understand, the 2 splines are sharing the same normal at crossing point.
This could only help smoothing Jol's soap.
Am I wrong ?
JL


Not sure about this! I dont want to defend a technology I dont really know. But you can have creases with control and it seems possible to translate tspline surfaces into nurbs and vice versa without loss of information.
Maybe I got it wrong?!?!
Is there someone out there using Rhino besids Concepts? There is a 14day trial plugin for Rhino.......please test it!!!!! :)

ALBAN
Tem  
#15 Posted : Saturday, September 15, 2007 7:00:07 PM(UTC)
Tem

Rank: Senior Member

Joined: 2/21/2007(UTC)
Posts: 386
Man
United States

Thanks: 6 times
Was thanked: 3 time(s) in 3 post(s)
From using Rhino I can say that there was a way to "weight" nodes/points on a NURBS surface. This allowed me to loosen/tighten inter-surface transitions, uhmm...make the surface smoother / bulge less, or more. In this way the SOAP effect could be reduced. However that was all for NURBs surfaces. I do not know if T-Splines have this capability. I know that with polygon modeling there is a way to control how soapy ones model is too. The maths are out there, too far out there...
Users browsing this topic
Guest (7)
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.