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On my desktop computer I lost the shaded view when I used the trackball for rotation (I never lost it on the dynamic rotate tool). I assumed it was some preferences gone or something, tech support could not help, and I learned to live with it. I just installed Shark on a laptop and have the same problem, fresh install. Do others have this problem? Perhaps only with the latest version? (738?) Thanks, Art MacIntel/Shark
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Hello Art Doesn't repeat for me, which graphics boards do you have in your desktop and laptop? All the best Nick
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Hi Nick, Thanks for responding. On my desktop I have the ATI Radeon X1900XT with 512 VRAM. On the laptop I have the Nvidia GeForce 8600M GT with 256 VRAM. On the laptop I have not changed from the original setup, I just installed it yesterday. Do you think this might be the problem? Art MacIntel/Shark
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Art, I will make a Shark patch tonight using the current V5 code (748) and let's see that fixes it. Tim
Tim Olson IMSI Design/Encore
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Hey Art, I tried it on my MBPro with both Shark FX and ViaCAD, and like Nick, I'm not seeing it either. Can you send in an apple-shift-4 screenshot? As this may help us deduce what's going on? Cheers.
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Hello Art Strange I'm not seeing the same result, I also have Nvidia 8600M GT but with 512Mb RAM. Are you running 10.5.3? All the best Nick
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Guys,
Thank you for all the quick replies. Now I realize that perhaps it was a deliberate change.
I always work in wireframe and would use the trackball to get a view of how things are going together because it would give me a flat rendering when I rotated the object.
Now you can use the dynamic rotate tool in that way; work in wireframe, when you move it it gains surfaces, when you stop it goes back to wireframe. The trackball used to work like that. The trackball was a "dynamic shade" now it is a "static" shade.
As I am writing this it seems like a subtle interface change, perhaps I am the only one that appreciated the old way.
Best,
Art
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Hello Art I don't think it's your perception that's incorrect, I think it's a bug when you use the constant rotate mode of the viewball as I get exactly the same behaviour. However, when using the viewball in regular rotate mode the model is shaded upon rotation just as per dynamic rotate tool. Sorry for confusion, initially I thought you were just using the viewball in regular rotate mode. Over to you Tim ;-) All the best Nick
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If understand correctly, what is wrong is the spin mode for stepper should be using the dynamic display mode. Art, if you want a quick phong rendered visual, you could assign a short cut to render now. BTW, I put up a 747 Shark build for you. Tim
Tim Olson IMSI Design/Encore
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Tim Olson wrote: If understand correctly, what is wrong is the spin mode for stepper should be using the dynamic display mode.Yes Art, if you want a quick phong rendered visual, you could assign a short cut to render now.OK BTW, I put up a 747 Shark build for you. Thanks, but I can't get the link to work. Tim
Art
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