Originally Posted by: misterrogers This makes sense.. no using a 2d drawing and creating surfaces from each individual face and extruding them their appropriate lengths or whatnot.. I was experimenting with taking a 2d china cabinet thinking there's a "proper way" to use it directly into a 3d form. Like I said, I am very new to 2D cad having just learned Turbocad pro this summer and then purchasing Shark early this fall. Thanks matey!
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If you are inclined to experiment with boat or ship hulls (for modeling in 3d practice, but not structural designs... that would be really ambitious...), visit
www.delftship.net and go to the download secion. You may need to log in in an account in order to download user-submitted models.
Just grab a simple one, like a yach, or even better, a supertanker (it won't have canopies, rudders, sails etc.
Then, turn on stations, buttocks, waterlines, making sure you have added stations at some random or convenient-for-you distances based on the size of the model in its real-world units. For example, if the hull is 400 feet long, maybe place stations at 40 foot intervals. Again, this is just to speed things up. Add waterlines, too, every 9 or 10 feet to simulate deck-to-overhead (floor to ceiling) spacing.
Now, making sure that the network of points is turned on, export the model in DXF.
In ViaCAD, import that model and expand the layers tree. You can for now turn off waterlines and buttocks. If you want, turn of "lines" as well, leaving just the stations in view. Note that the stations will have port/starboard (left/right) halves.
switch the model to a front view and notice the curves of the hull. Imagine trying to "fair" those lines by hand, without hydrostatics feedback to tell you whether the hull shape was efficient or not at a given waterline.
Now, use the skin tool and select a forward and an aft station. Doing this on port and starboard, you end up with sideshell or hull plating at this location. Now, skin the port and starboard station lines for forward and for aft boundaries of the sideshell surface you created. Also, if you turn on the lines layer and "break" or segment the lines intersecting with/at the stations, you have accurate boundaries for the deck plating or top boundary. You could skin from surface to surface, too, using a right and a left top edge of surfaces.
Now, you have a (if done correctly) a "watertight" section of a boat or ship hull -- well, until you cut holes for pipes or ladderways, or if you made straight-on skin covers.
The hard part to surface is near the bow, especially if a sonar dome is on the model. For even MORE fun (or therapy, in my case), I draw/extrude along the curved hull a number of sideshell stiffeners (T-beams) from top to the keel. I have to extend lines the depth/distance of the web and sweep that with a careful selection of the sweep/extrude features. I also have to do this for other structural elements that form a grid of minor steel to support the flat or larger plates. It goes on, too, because i'll have to draw pipes, extruded or swept from circles, along a path. I'll have to draw inclined latters.
This is why i like ViaCAD. I could not do this in version 14 of TurboCAD nearly as easily, and TC14 didn't offer easy surface/solids. VC 2D/3D and VCP both do. I gave up kick-butt icon pallets and whiz-bang buttons once i found VC 2D/3D giving me far more than i otherwise had. Then, I upgraded to Pro.