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PianoTondo  
#1 Posted : Monday, March 4, 2019 4:50:11 AM(UTC)
PianoTondo

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Joined: 1/25/2019(UTC)
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Hi Everyone,
I'm going to deal with more difficult tasks.
In this case I'm trying to realize a "complicated" (for me) hollow on a solid object. I'm thinking to create some kind of shape to substract to the main solid but I don't know if it's the correct procedure. I'd like to build the object.

By the way I attach two drafts ( made with Strata 3D and pen ).
What are your kind advices ? :D
Should I use nurbs? I never used them...


Thanks for now, have a nice day!

Edited by user Monday, March 4, 2019 4:52:55 AM(UTC)  | Reason: Not specified

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Tim Olson  
#2 Posted : Monday, March 4, 2019 8:38:14 AM(UTC)
Tim Olson

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>>I'm thinking to create some kind of shape to substract to the main solid but I don't know if it's the correct procedure.

Yes subtracting a shape is a good approach. If you have smooth edges, follow up with edge blends after you subtract the core.

Tim
Tim Olson
IMSI Design/Encore
PianoTondo  
#3 Posted : Monday, March 4, 2019 8:56:14 AM(UTC)
PianoTondo

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Yes It's the first Idea I had with the solids.
But what if I use the Mesh?
The problem is that (correct me if I'm wrong) to work properly with the mesh I should have to buy the powerpack.

Currently is there a way to design segments on a mesh? Once I created the mesh I can't delete or change segment, neither select them.
I'm used to work with mesh cause I usually worked with 3d program based on that kind of procedure, but I can't understand how to make it works in Viacad Pro.

Maybe I need an upgrade? Or is there a tutorial which explain the keymap or how to work freely with mesh?
I saw there is a feature selection in the powerpack which seems to enable the work with segments, faces and vertex.
digitalphaser  
#4 Posted : Monday, March 4, 2019 2:49:59 PM(UTC)
digitalphaser

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Mesh modeling with viaCAD is very unusual. PowerPack is responsible for the converting, correction, diagnostics etc. of mesh and has only a few functions for modeling. Do not suffer with it. Take the normal polygon modeler. Or surfaces would be good choice for your sketch.

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