Originally Posted by: Tem Curious, what kind of parts are you making?
Most of them are sheet metal kiosk, atm's, cabinets, and internal hardware, and several times i had to make a enclosure or holder for a part that i use as start reference and had to thicken or "negative shell" the desired model.
Originally Posted by: zumer Try this, Luis. Copy in place, then marquee select the model with the thicken tool, then subtract the copy. A little simpler, doesn't need conversion to surface, nor removal of a face if the object is closed. Interesting, and another inconsistency, that a negative figure in the box shells inward for the thicken tool. Actually, doesn't shell inwards, but offsets the face inwards. That's a heap of fun, it offsets an internal face outwards too, and if the figure takes it through the surface, it opens the shell! I haven't had experience with high-end apps, but that has potential to do a lot that simple shell won't.
Yes, i done some times this way , as well without copy, just thicken the model and then shell it with the open face that i Need.
Originally Posted by: blowlamp Luis.
Thanks for the clarification, I had not come across this use of shelling before. Have you tried drag selecting the solid when using the Offset Face tool and then Shelling? I tried some reasonably complicated parts and it seems to work as you wish, although I do understand it's not the extension to Shelling that you have asked for.
Martin.
I do several times, I am agree that some how the things can be done and Shark have a very nice collection of tools for modeling, I just pointing at the convenience of have a tool that I had seen (and use) in other software that it is quite useful, and save some extra steps.
I am kind of lazy
:)