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Martin K  
#1 Posted : Thursday, May 3, 2007 2:37:09 AM(UTC)
Martin K

Rank: Junior Member

Joined: 4/14/2007(UTC)
Posts: 13

When I export a mesh as a 'fact' from viaCad into Electric Image it renders correctly, but appears to be lit from the wrong direction in the camera window. It appears correctly shaded in the 4 views. Any ideas?

Martin K
bmeissner  
#2 Posted : Thursday, May 3, 2007 3:21:30 AM(UTC)
bmeissner

Rank: Member

Joined: 4/1/2007(UTC)
Posts: 83

Thanks: 1 times
Martin,

does the appearance change if you switch from the Hardware/OpenGL engine to Software ("blue ball"/shading menu at the lower left side of the camera window)?

Bernd
joev  
#3 Posted : Thursday, May 3, 2007 6:43:58 AM(UTC)
joev

Rank: Senior Member

Joined: 2/16/2007(UTC)
Posts: 144

Sounds like it could be reversed normals to me. Try reversing the normals (Shading tab) in EI or run the FAC through Transporter or import your object and select Force Normals.
Martin K  
#4 Posted : Thursday, May 3, 2007 9:00:55 AM(UTC)
Martin K

Rank: Junior Member

Joined: 4/14/2007(UTC)
Posts: 13

Bernd, the 'software' engine shades it correctly in camera window.
Joev, reversing the normals has no effect on the shaded view, it effects the shaded wire view, but still renders correctly.
bmeissner  
#5 Posted : Thursday, May 3, 2007 9:15:31 AM(UTC)
bmeissner

Rank: Member

Joined: 4/1/2007(UTC)
Posts: 83

Thanks: 1 times
Martin K wrote:
Bernd, the 'software' engine shades it correctly in camera window.


Could probably be caused by the graphic card driver. Maybe updating this one helps.

Bernd
Martin K  
#6 Posted : Thursday, May 3, 2007 9:27:46 AM(UTC)
Martin K

Rank: Junior Member

Joined: 4/14/2007(UTC)
Posts: 13

bmeissner wrote:
Could probably be caused by the graphic card driver. Maybe updating this one helps.

Bernd


Yes, I'm sure it is, but I can get by without a fully shaded camera window.

Martin k
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