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Martin K  
#1 Posted : Thursday, May 3, 2007 9:19:02 AM(UTC)
Martin K

Rank: Junior Member

Joined: 4/14/2007(UTC)
Posts: 13

I don't seem to be able to get sufficient resolution mesh-wise longitudinally in the blend area on this mesh, (guitar horn)

Anyone help here?
Cheers Martin k

http://www.martinkay-3d.com/ViaCad/meshProb.html
Pauls03  
#2 Posted : Thursday, May 3, 2007 12:05:20 PM(UTC)
Pauls03

Rank: Junior Member

Joined: 3/30/2007(UTC)
Posts: 19

Woah!!...that's a dense mesh!

I've just been using the default and it seems to work fine for most everything - I guess I'll need to poke around in the mesh settings as one of these days I'm sure I'll need to customize a setting.

I have no answer - if EIM, I could tell you exactly what to do:-)
jlm  
#3 Posted : Thursday, May 3, 2007 1:36:02 PM(UTC)
jlm

Rank: Senior Member

Joined: 2/18/2007(UTC)
Posts: 1,252
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Hi MartinK
Try to reduce the figures of "surface deviation" and "normal deviation"
The interface is a bit weak at this point.
As I understand it, "surf dev" is a length and "normal dev" is an angle.

I hope it helps,
JL
Pauls03  
#4 Posted : Thursday, May 3, 2007 7:01:05 PM(UTC)
Pauls03

Rank: Junior Member

Joined: 3/30/2007(UTC)
Posts: 19

Edge lenght will work but be careful - one can quickly go into computer overwhelm if not careful. You'll probably need to go into .0_ numbers to see a difference....it works though. You also might need to check the STL facets box to make a consistently dense mesh if you want.
Martin K  
#5 Posted : Friday, May 4, 2007 12:28:30 AM(UTC)
Martin K

Rank: Junior Member

Joined: 4/14/2007(UTC)
Posts: 13

I've found that c4d likes denser mesh for certain things, but that EI is more forgiving...it certainly shades better than c4d. I have already mostly used the stl box as it helps gives a regular overall mesh similar to EIM. I need to experiment more- it seems a bit hit and miss at moment. I found making the original nurbs curve denser in points at busy curves did help, but to get resolution where it was necessary has resulted in an overall over dense mesh. I use edge length already and its nice and controllable, but it seems to make no difference in those areas where blends have been made. The manual proper doesn't really help- it needs typical examples to illustrate what does what.

Martin K
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