Originally Posted by: misterrogers Thanks again Steve for the update on your findings. btw the face looks just like me! :)
That was a self portrait. :D
Originally Posted by: misterrogers Maybe decals aren't what I need at all? I mean if I could convert my vector images to a bitmapped one jpg for example, then add that as a texture, that would be fine too.
A Decal with give you far better control for what you want.
If you convert your snowflake to a bitmap, then all you need is a stencil. A stencil is just a black and white image that is applied over the texture image, then where the stencil is white, the image can be seen, where the stencil is black, the image becomes transparent and the background color shows through.
As a simple example, I have a snowflake image, I have created a stencil in a graphics program , You then move those 2 bitmaps into the shark texture directory. In shark, you can then add any of the decals (does not matter which one), then using the object properties of the decal you can change the "stencil" for your black and white bitmap of the snowflake and the "image" for the image of your snowflake. You can then easily scale/move the image(decal) around the surface.
I have been able to use any size of texture, and various file types (I have tried:- jpg/ bmp/ png) for the Decal.
Steve.M attached the following image(s):
snow_flake_image.png
(40kb) downloaded 5 time(s). snow_flake_stencil.png
(2kb) downloaded 5 time(s). SF_render.png
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