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Mogal  
#1 Posted : Saturday, January 18, 2014 1:56:00 PM(UTC)
Mogal

Rank: Senior Member

Joined: 1/12/2011(UTC)
Posts: 131

Was thanked: 3 time(s) in 3 post(s)
I can't find any comparisons...

whats the benefits? stability/bug improvements?
Features?

Thanks!

With the upgrade option and current coupon... $69.99
Tim Olson  
#2 Posted : Saturday, January 18, 2014 4:26:34 PM(UTC)
Tim Olson

Rank: Senior Member

Joined: 2/2/2007(UTC)
Posts: 5,447
United States

Was thanked: 502 time(s) in 353 post(s)
ViaCAD 9 Release Notes

•Printing
Printing 3D objects in rendered views now support photorendered imaging.

• ACIS R23
Updated core kernel technology from our Dassault Spatial partner.

• Interop R23
Updated core translator technology from our Dassault Spatial partner.

• DWG DXF support for AutoCAD 2013
Support for the updated 2013 DWG/DXF file format.

•Woodworking Joints
We've added some woodworking joints. You can now create rabbet, dado (through, stopped, blind), miters, dovetails, and tongue/groove.

•Woodworking CutList
New BOM for making cut lists.

• New Quad Mesh Tools
This build includes a new main palette that includes tools for creating quad mesh primitives.

• Subdivision
New tool that smooths a quad mesh.

•3D Linear Duplicate

•3D Polar Array

•Customizable Grids
You now have an option to display the workplane grid as a polar or ISO grid. You can also change the grid orientation by an angle. Use the new Grid Properties dialog box under the Workplane menu to explore the different options.

You can now drag and rotate the workplane with a mouse driven GUI.

*OpenGL
We draw our 3D data to the screen using OpenGL. In the past, we composited objects that did not have a 3D opengl equivalent using 2D. The result was a small frame delay for compositing the 2D frame into the 3D frame. With V9, those draw elements that do not have a 3D opengl equivalent are drawn into an overlay window on top of OpenGL. End result, frame rates have the potential to be faster in v9, more testing and benchmarking needed.

•General Performance Improvements
Large file performance much improved as a result of improvements to ACIS R24 kernel and Interop, 64 bit, and OpenGL performance.


• 64 Bit Mac
With V9, all Mac builds will be 64 bit compatible. Spatial, our technology partner, now only supports 64 bit Mac DLLs for ACIS. This means you can load much larger parts and models. Previously you were limited to around 2.3 GB of model data in virtual memory. I've tested a model using over 20 GB with V9 and find this to be one of the more exciting aspects of v9.

•Cocoa Mac
The old Carbon framework used to interface to the Mac OS has been replaced with Cocoa and CoreGraphics. Apple has phased out Carbon requiring a major rewrite of the OS interface resulting in instability of the product during these early WIP builds.

•Printing Mac
Printing now supports floating point coordinates for improved accuracy.
Printing now supports previews.


V9 Videos

•Subdivision
Create a spoon with subdivision
http://www.csi-concepts.com/Dem...CAD9ConceptTo3DPrint.mp4

•Woodworking Joints
Creates a variety of woodworking joints using the new woodworking features.
http://www.csi-concepts.com/Demo/videos/woodJoints.mp4

•3D Linear Duplicate
http://www.csi-concepts.com/Dem...rayWithVerticalSteps.mp4

•3D Polar Array
http://www.csi-concepts.com/Dem...rayWithVerticalSteps.mov
Tim Olson
IMSI Design/Encore
Sunstarer  
#3 Posted : Saturday, January 18, 2014 10:48:24 PM(UTC)
Sunstarer

Rank: Member

Joined: 4/20/2011(UTC)
Posts: 55

Thanks: 2 times
New Quad Mesh Tools and Subdivision tool bring a whole new world to Viacad, I'm very impressed. I do wish for one more tool though, a slice tool to add points. It seems impossible to create new points otherwise, which would be indispensable in terms of editing mesh bodies. Perhaps there's a way I don't know about yet?

Also, the cost of the upgrade is almost trivial compared to the value of Viacad's continuing development.
zumer  
#4 Posted : Saturday, January 18, 2014 11:00:17 PM(UTC)
zumer

Rank: Senior Member

Joined: 11/4/2007(UTC)
Posts: 515

Was thanked: 1 time(s) in 1 post(s)
Add loop's what you're after. Last tool on the default subD bar.
Tim Olson  
#5 Posted : Sunday, January 19, 2014 12:45:08 AM(UTC)
Tim Olson

Rank: Senior Member

Joined: 2/2/2007(UTC)
Posts: 5,447
United States

Was thanked: 502 time(s) in 353 post(s)
>>I do wish for one more tool though, a slice tool to add points.

I'm looking at adding a Add Loop tool. Currently it is available to test in the Shark FX beta.

http://www.csi-concepts.com/Demo/videos/addLoop.mp4.


Tim
Tim Olson
IMSI Design/Encore
Sunstarer  
#6 Posted : Sunday, January 19, 2014 2:18:12 AM(UTC)
Sunstarer

Rank: Member

Joined: 4/20/2011(UTC)
Posts: 55

Thanks: 2 times
Such tools remove one's need for other programs. This is absolutely huge.
Sunstarer  
#7 Posted : Sunday, January 19, 2014 2:28:02 AM(UTC)
Sunstarer

Rank: Member

Joined: 4/20/2011(UTC)
Posts: 55

Thanks: 2 times
"You can now drag and rotate the workplane with a mouse driven GUI."

This is begging for a video tutorial!
blowlamp  
#8 Posted : Monday, January 20, 2014 11:51:35 AM(UTC)
blowlamp

Rank: Senior Member

Joined: 6/28/2008(UTC)
Posts: 648

Originally Posted by: Sunstarer Go to Quoted Post
"You can now drag and rotate the workplane with a mouse driven GUI."

This is begging for a video tutorial!


I had a quick go at this and had a flashing rectangle appear in the upper left of the screen. I also found it very hit & miss when trying to rotate it accurately. I'd say that you'd get better result by attaching the Gripper and using its precise movements and rotations to relocate the Workplane.


Martin.
Tim Olson  
#9 Posted : Monday, January 20, 2014 2:53:54 PM(UTC)
Tim Olson

Rank: Senior Member

Joined: 2/2/2007(UTC)
Posts: 5,447
United States

Was thanked: 502 time(s) in 353 post(s)
>>I'd say that you'd get better result by attaching the Gripper and using its >>precise movements and rotations to relocate the Workplane.


Thanks Martin, that's a great idea, will look into.

Tim
Tim Olson
IMSI Design/Encore
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