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Flame Model, right tool? (#2953)
Rank: Senior Member
Joined: 4/10/2007(UTC) Posts: 116
Ok,
So I need to model the attached image. Is Shark/ViaCAD even the right tool to model this? Is it going to be like using a dull butter knife to peel an apple (it can be done, but it easier with a sharp knife!)
Should I be looking at another CAd/3D package?
Rank: Senior Member
Joined: 4/10/2007(UTC) Posts: 116
WIP
Let's see if I keep all my hair... (and don't pull it out trying to build this!)
Rank: Senior Member
Joined: 3/14/2007(UTC) Posts: 757
I advise you to use a polyedric modeler to create organic models.
Cinema4D
Hexagon
Modo
Cheetah
Blender
ZBrush
Carrara
Lightwave
XSI
here a link to a forum:
http://forums.polyloop.net/ Antoine
Rank: Senior Member
Joined: 4/10/2007(UTC) Posts: 116
Right, but will I be able to import something that complex and make a solid from it.....that is the question....?
Rank: Senior Member
Joined: 3/14/2007(UTC) Posts: 757
Hello,
No problem to convert the mesh into a solid.
Warning!
1 - if the mesh is heavy ==> composed of many facets, the conversion amount will be very long.
2 - check that the mesh has no holes.
see my demo:
http://screencast.com/t/YjU3MzY3NDk and demo with V.7 ===> fantastic with gripper tool
http://screencast.com/t/MTBiZWRjMGY [COLOR="Red"]Tim?[/COLOR]
it would be impressive if you could add in the future, polyedrics tools as: smoothing algorithm :eek:
my camel have .... just ... accident:p
Cordialy
Antoine
Rank: Senior Member
Joined: 4/10/2007(UTC) Posts: 116
Antoine, I gave it a go in Shark last night, but as you suggested, I am building in C4d and will import into Shark ( a small test 1st!). I just don't have enough control in Shark (or expertise). Thanks for your examples! Norbert
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Flame Model, right tool? (#2953)
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