Rank: Senior Member
Joined: 2/2/2007(UTC)
Posts: 5,447
Was thanked: 502 time(s) in 353 post(s)
>>Do I need to close off one end somehow? Use the cover surface to close off both ends. Then use the stitch into solid tool. Tim
Tim Olson IMSI Design/Encore
Rank: Senior Member
Joined: 2/28/2009(UTC)
Posts: 132
Location: in front of my Mac
Thanks: 3 times Was thanked: 2 time(s) in 2 post(s)
Tim,
Cover works for one end of this object, but not the other end, get error (see jpg).
A neat tool might be (although you probably have the equivalent, I just don't understand them) "Surface Fill" function.
Thanks,
Paul
PRP attached the following image(s):
HalfWay.jpg
(50kb) downloaded 5 time(s). You cannot view/download attachments. Try to login or register.
Rank: Administration
Joined: 7/29/2007(UTC)
Posts: 1,862
Thanks: 1 times Was thanked: 87 time(s) in 81 post(s)
Hi Paul
See attached cover both sides with the cover tool seems ok but , I get the error you posted by using the cover with guide tool.
Regards
Jason
File Attachment(s):
SurfaceToSolid acovered.sfx
(603kb) downloaded 5 time(s). jdi000 attached the following image(s):
covererror.PNG
(101kb) downloaded 5 time(s). You cannot view/download attachments. Try to login or register.
Windows 11, 10
Rank: Senior Member
Joined: 2/28/2009(UTC)
Posts: 132
Location: in front of my Mac
Thanks: 3 times Was thanked: 2 time(s) in 2 post(s)
Jason, Thanks! Need to keep eyes open for all tools/subtools.... and it works fast, like it's the right tool :)
Rank: Senior Member
Joined: 2/21/2007(UTC)
Posts: 386
Thanks: 6 times Was thanked: 3 time(s) in 3 post(s)
Generally, to make a solid out of surfaces, the surfaces must create an enclosed volume, no gaps or holes. Join all surfaces together. Stitch into solid. Going from facets (polygon mesh) is a slightly different route. Potentially a lot more work, but not necessarily. Try to avoid facets in most cases. Polygon meshes are great for most animation and rendering Apps (DWG,DXF,OBJ,3DS, etc.) but not for mechanical design or surfacing (i.e. NURBS, T-Splines technologies) Apps. A faceted mesh is a collection of many 3 and 4 sided faces (all edges are linear) that are filled between edges to form what looks like a surface (at least it is usually defined as one), but if the spaces are not filled then you would have a wireframe only. NURBS are also 4 sided but the edges can be curves, creating complex surfaces between the 4 edges and mathematically interpolated between the edges, resulting in a clean surface (usually). Its the difference between a sheet of flexible rubber (NURBS) and toothpicks glued at their tips with stiff paper board filling the voids. I've dealt with this issue for the past 12 years, it takes a while to get your head around the concepts. I know there are different ways to describe forms mathematically, but I don't have the time and education to get into the numbers that describe solids.
Forum Jump
Punch! CAD
ViaCAD & Shark
- News and Announcements
- General
- 2D Drafting
- Surface Modeling
- Solid Modeling
- Subdivision Modeling
- Rendering & Display
- Import/Export
- Tips and Tutorials
- Suggestions
- Gallery
- PowerPack
- Punch Lounge
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.