Hello Nick & Mike, thanks for the replies.
I should mention the 6-core CPU is 3.33GHz and the 3 SSDs are each Intel X25 120GB. I'm running Shark FX beta build 959.
I'm using Windows only as a test to see if the display problem also occurs with Windows 7. Nick, are you saying you get similar rotation performance with Mac and with Windows 7 -64? This is a complex part with a lot of rounds and fillets. Attached is a jpg of the Object Counts. My only problem with screen breakup is in Mac OS, and only with rotations. I may be getting over-aggressive trying to rotate faster than practical. The display breakup also shows up on other monitors (1680 X 1050, 60 Hz) - but same display board, though that board is also used with Windows 7 -32 under Parallels.
Mike, are you implying that the Windows code for Shark FX is significantly faster or more stable than for Mac? Sorry, but for patent reasons I can't publish the file. I think, with Parallels 6, I should get pretty snappy performance with this setup.
What is strange is that everything else has sped up incredibly, except for 3D zoom and rotation in SharkFX. Loading, saving, window movements, etc are fast, but rotations of complex objects in both Windows and Mac haven't improved much (and the display issue occurs with Mac). Attached also is an Xbench comparison of the earlier and current MacPros.
Anyone else getting display breakup with objects of this complexity? What OS?;
NO? What video card?
Thanks Much!
PRP attached the following image(s):
Xbench.jpg
(133kb) downloaded 5 time(s). Object Counts.jpg
(31kb) downloaded 5 time(s).You cannot view/download attachments. Try to login or register.