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PRP  
#1 Posted : Monday, June 3, 2013 10:40:41 AM(UTC)
PRP

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Probably a simple answer, but I can't find a reference in the manual or these forums as to what it means to 'suppress a feature', and exactly how is it done?
zumer  
#2 Posted : Monday, June 3, 2013 4:50:39 PM(UTC)
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An example would be if you'd applied blends/fillets to an object and then suppressed them, the object would then revert to having its edges. You might need an edge to work a dimension or another feature off, suppressing the blend can give access to it without having to delete or undo the entire object creation. In other circumstances, it can preserve an object's associativity to its creation history and permit rebuilds without crashing the object or dissociating it from, say, a sweep's profiles and guides. You can step into an object's history and perform actions on it while suppressing dependencies, for example if you've got successive features where a fillet is created, then a subsequent one that blends into it, the later one is dependent on the earlier, but you can suppress the earlier one and redo it with a different radius without having to undo the later, which is useful many afterthoughts later.
To suppress, select an object and invoke Concept Explorer. In the 'features' tab, there's a history tree with a trunk that branches to features, the ends of the branches are dependent on the connections to the trunk, which grows either from generators (profiles, guides, rails) or primitives. Right-click on the branch features and appropriate (contextual) options are offered, suppression is one of the options.
PRP  
#3 Posted : Monday, June 3, 2013 11:00:08 PM(UTC)
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Thank you Zumer!

I'm using SharkLt8, in the features list right click only offers "Rename", "Inspector Attributes", and "Force Resolve Links", same right click menu for parts and solids. (Mac OS)
zumer  
#4 Posted : Tuesday, June 4, 2013 2:37:17 AM(UTC)
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You add features to objects as you build them, so options are contextual. I'm assuming that when you say 'solids', you mean primitives (blocks, ellipsoids, cones, etc), and assemblies of primitives as parts. Primitives are essentially featureless, only their sizes are variable.
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PRP  
#5 Posted : Tuesday, June 4, 2013 2:03:01 PM(UTC)
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I see whats going on, as a routine I have been "Removing Links" occasionally in order to avoid large crashing files. When you remove links, the features tree shrinks all the steps down into an "ACIS Solid xxxx" which then has no 'suppress' actions available. I've found often when something crashes the program, going back a step or two and remove links often solves it.
So I've gotten into the habit of removing links in general, often.

But of course that ruins the opportunity to go back and suppress actions as you describe.
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