Punch! CAD
»
ViaCAD & Shark
»
General
»
Mate and Connect tools. How exactly do they work? (#1125)
Rank: Senior Member
Joined: 4/1/2007(UTC) Posts: 1,583
Was thanked: 2 time(s) in 2 post(s)
Quote: Mate and Connect The Mate and Connect tools provide options for positioning and aligning faces of parts relative to other faces by: Connect Point Mate Faces Align Faces Insert Faces Connection The Connection tool will move a part to another part, connecting two points between the parts. The Connection is associative, moving one part will move the other to maintain the connection. Mate Faces The Mate Face tool will rotate a selected planar face such that the face normal is exactly the opposite as the referenced face. The Mate Faces tool is associative, moving one part will move the other to maintain the mated faces. Align Faces The Align Faces tool will rotate a selected planar face such that the face normal is exactly the same as the referenced face. The Align Faces tool is associative, moving one part will move the other to maintain the aligned faces. Insert Face The Insert Face tool will move and align cylindrical faces. Typically this is used to insert a bolt type shapes into a hole type shape. The Insert Face tool is associative, moving the hole shape will automatically update and move and align the inserted face.
I can't seem to make these work. Are these tools similar to the mating tools which are use for assembly in Solidworks, or do they do something else?
All answers welcome. (especially .mov files! ;) )
Tom
Rank: Member
Joined: 7/31/2007(UTC) Posts: 90
mmm..i like these .mov files toooooo!!!
Rank: Senior Member
Joined: 4/1/2007(UTC) Posts: 1,583
Was thanked: 2 time(s) in 2 post(s)
I'd quite happily post a mov file or five if I knew more about these tools. I'm trying to mock up a simulated door in a frame, and want to be able to add a swing function for the hinge part of the door. If models exported from VC/ Shark are to used in architectural visualisation (or any type of Virtual Reality visualisation- like getting a shaft to rotate on instruction), then it is vital that the software allows for this- or at least for it to be exported to an external application like Adobe/ Macromedia Director or Unity3D, and for these applications to use the instructions included in the Model. I know that Shark has animation, and that VC doesn't, but both do have these mating features. I'm hoping that if we're really nice to Tim, Nick or Jol, they may knock up a quick demonstration? However, I don't want to be too pushy :)
Rank: Senior Member
Joined: 2/2/2007(UTC) Posts: 245
Rank: Senior Member
Joined: 4/1/2007(UTC) Posts: 1,583
Was thanked: 2 time(s) in 2 post(s)
Well I'll be damned!! :cool: I most definitely WON'T be upgrading that student Solidworks seat now!! LOL! I'm blown away by this amazing software- and now that Shark FX has got a strong beta testing team, Shark/ Via CAD is just going to get better and better IMVHO. The fact that Shark FX is optimised for Mac OS X Leopard is simply the icing on the cake. Thanks Nick for uploading this excellent tutorial, and of course, extra special thanks to you Tim for keeping this software happening during times when I thought all 3D design softaware was moving to the dark side! :D Tom
Rank: Member
Joined: 7/31/2007(UTC) Posts: 90
Punch! CAD
»
ViaCAD & Shark
»
General
»
Mate and Connect tools. How exactly do they work? (#1125)
Forum Jump
Punch! CAD
ViaCAD & Shark
- News and Announcements
- General
- 2D Drafting
- Surface Modeling
- Solid Modeling
- Subdivision Modeling
- Rendering & Display
- Import/Export
- Tips and Tutorials
- Suggestions
- Gallery
- PowerPack
- Punch Lounge
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.