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Rail Revolve Surface. (#4309)
Rank: Senior Member
Joined: 6/28/2008(UTC) Posts: 648
I'd like to request a tune-up for this tool.
I recently wanted to model the ball shaped end of an Allen Key (Hex Key), like in the attached picture and the Rail Revolve Surface tool would have been perfect for the job.
However, because the rail revolve path can only consist of one curve, this means the hexagon has to be converted to a spline.
Now this may or may not be important to the next part, but when the profile curve is then revolved around the 'hexagon', I find that the path taken for the surface edge is only an approximation of the drawn shape and isn't suitable for further working where accuracy is important.
So can the tool be made to work precisely with single or multiple curves for the revolve path, even if this means it has to work section by section and then join to create the full surface?
Martin.
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Allen_wrench_with_ball_end_1.jpg
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Rank: Senior Member
Joined: 2/21/2007(UTC)
Posts: 386
Thanks: 6 times Was thanked: 3 time(s) in 3 post(s)
Create cylinder that is longer than you need by a few millimeters. Create a profile that approximates the flat facet /side, offset it from the center axis of the hex key cylinder the distance of the radius of the hex key. Create surface from that profile (simple extrude from mid, going past the width of the cylinder). Rotate the surface 6 times. Cut away the material you don't need or want using the surfaces you created. Just an idea.
Rank: Senior Member
Joined: 6/28/2008(UTC) Posts: 648
Here's a video of a random shape I created that displays what happens with this tool and why you can't really use it to make anything that needs to be accurate in its form.
If Rail Revolve Surface could be coaxed into working better, it could allow all sorts of unique shapes to be made very quickly and very easily. From my (limited) experience, I don't think there is another tool that can mimic its function completely.
http://screencast.com/t/CdFOK7k6LDo Martin.
Rank: Senior Member
Joined: 6/28/2008(UTC) Posts: 648
Sorry to keep going on about it, but here's another video :D
If I split the shape into sections and only Surface Rail Revolve them one at a time, I can get a good surface - it's pretty long winded though.
See how much cleaner the surfaces are :)
It'd be much better if Shark could do what I'm doing here and still allow the original (first) profile curve to remain associated to the whole group of surfaces.
http://screencast.com/t/h7MVtP3D Martin.
Rank: Senior Member
Joined: 11/4/2007(UTC) Posts: 515
Was thanked: 1 time(s) in 1 post(s)
Three cylinders displaced 120 degrees and intersected strikes me as a simpler way to produce a hex ball end, rail revolve surface shortcomings notwithstanding.
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Rail Revolve Surface. (#4309)
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