http://www.youtube.com/watch?v=...ure=youtube_gdata_playerI have not even yet BEGUN to exploit Shark to the degree this (funny, and easy to follow) narrator has with SpaceClaim.
At time index 12:58/13:00, he slices a body/frame with two planes, then using their version of Gripper, moves the two new parts inboard and outboard of the longitudinal axis of the 3D translation tool.
THAT is something I'd maybe 2 years ago internally wished I could do in VCP/Shark, but forgot all about it
Has anyone done that in Shark LT, FX, etc?
I will spend maybe 5 minutes playing with Gripper to see if I can do that.
(As for the "funny" narrator, I like how he explained how he could move the faces of the body up or down to a new level to make parts go away, "so they are essentially conSUMED..." hahahaha. I needed a laugh this past hour, and I got it there, at that moment.)
SpaceClaim's way of creating rounds from edges is neat.
Tim needs more budget and more devs, some to fix past things, and some to evo/revo-lutionize Shark and VCP. 3 teams: General CAD, Intricate CAD, and Aero/Hydrodynamics CAD (Aero/Maritime CAD).