Thanks. I tried the collision detection feature a long while back. But, in my case, my areas of interest are the long edged of an engine enclosure not aligned with the ship's longitudinal axis. The enclosure's long axis can be canted inboard at the front, and outboard at the back. Because the enclosures can be 150 of 200 feet apart, they also thus have differences in their baseline heights. Since the engines are higher up than the propellers, there is downwar tilt. Add to that that the ship's hull slopes inward from top down, and inward from fore-to-aft, and it increases as one goes down and aftward.
Then, After adding shell stiffening of say 10" to 20" vertically and horizontally, space is lost. Then, add the enclosure foundation, shock damping pieces, and then it can be pretty tight in there. If damage occurs from grounding, collision, or some type of explosion, then jagged edges are in the way. So, I'd like to be able to stick a silhouette of a 3D human (better yet, a nicely-done, pose-capable 3D model that I can configure as haunched, crawling, climbing, shimmying, sliding, and crab-walking along a stiffener to simulate reach distance and work comfort.
I have yet to look at the symbols, but I doubt there is an articulable 3D human model for 2 or 3 percentile groups (tall, middle, short, thin, medium, large build male and females) with an ability to stand or knock down.
Is there anyone in the forum who has created semi-solid human models and has the right to give them away to ViaCAD and Shark users or to offer them up as inclusion in the symbols library? It would be nice if some of the Punch! Software Home and Garden Planner features could make it into ViaCAD and Shark. A 3D design environment used for structures that can be occupied (cars, cockpits, crane cabs, and so on, as opposed to devices, implants, tools, and such) should come with an awe-inspiring set of poseable (not the software company Posable, but pose-capable) and collision-detection human models. After all, there is no point in using a 2D wireframe silhouette in a 3D model, and no point in having a model that sinks through the deck or flooor or walls like in Star Trek of the 1960 (The Tholian Web) inconsistent with zero gravity and fluidic penetration of structure....