Originally Posted by: ZeroLengthCurve If my SpaceNavigator were lighter and UBS-wireless i would still use it. I already ruined a mouse due to excessive wear and tear on the wire-mouse junction. I ruined my laptop's original power supply that way, too. Now, i'm thinking i need to spend $38 more on a 3rd supply that i keep in my laptop, and keep one on my desk. Ditto for the mouse.
If 3DConnexion's latest laptop-friendly 3D mouse has Linux drivers i might go back to 3DC, probably because it feels nice to feel like a pilot and the reduced need to take the 2D mouse away from what it is doing. But, if Tim and crew add all sorts of killer features to the ViewBall, then the hard/software makers might scream if every other CAD maker devalued the hardware. But, that means the hardware makers have to rethink their business model, i suppose.
Then again, the SpaceNavigator is nice mainly *because* it is heavy and the 3D puck/moving parts grip and feel tactile and good. The model they made for laptop people is smaller and seems less attractive to me.
One alternate way to enhance the 3D view in ViaCAD might be to take a page from Open Source. In KDE4/Plasma/Compiz/Beryl, we can push the mouse into a corner or to the edge (user-assignable) and the desktop turns into a cube, a sphere or a cylinder (user pref). Clicking and dragging the right mouse button on the sphere, we can rotate/orbit the pentagonal/square/etc volume of the desktop. On clicking the the middle button, the polygon flattens. Alternatively, the pressing of or releasing of other combinations will do that. But this might be useful in a CAD model space to pan/orbit a model.
Since you have been a user, I would ask what you think of two handed operation, ie, control of the view with the space navigator and simultaneous picks with the mouse/trackball. I also question whether adding more bells and whistles to the viewball obviates the advantages of a hardware device. I believe that it doesn't.
Somewhere lost in this argument about 3D controls is whether there is benefit to a two handed UI.
I'm sold on the Space Pilot, and consider it worth every penny of the $400 I paid for it, as it is natural and productive to use two hands. There is a long list of applications that it supports. I consider that the additional buttons and modifier keys provide substantial advantages over the simple Space Navigator.
You would ask for a wireless version of the Space Navigator, and I would ask for a Space Pilot with a numeric keypad, because I generally don't have need of text during the design process and keyboards just get in the way. I have a very compact Apple wireless keyboard that I can drag over when I need it, and while I haven't tried it, there are apps to utilize an ipod touch or iphone as a numeric keypad.
Wireless gives a lot of flexibility even to desktop machines, and who isn't annoyed by cables?
the other tom