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Art Smith  
#1 Posted : Wednesday, January 20, 2016 6:55:18 PM(UTC)
Art Smith

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after the gripper is positioned by the user on a fairly large object, attempting to rotate the object 90 degree about the local X-axis kills Shark FX9 (v9.0.4 Build (1162). the object will rotate with the mouse; I just don't have the skills or patience to input 90.000 degrees via the mounse. anyone have any thoughts on preventing the failure or workarounds?? the object needs to be rotated for alignment with other native objects in global space............

Art
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Edited by user Wednesday, January 20, 2016 7:22:44 PM(UTC)  | Reason: Not specified

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gripper rotate problem.jpg (43kb) downloaded 14 time(s).

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Craig  
#2 Posted : Thursday, January 21, 2016 1:49:46 AM(UTC)
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Have you tried rotating it a small amount and then input your required figure in the angle box and hit enter?
Art Smith  
#3 Posted : Thursday, January 21, 2016 8:02:46 AM(UTC)
Art Smith

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rotating the object a small amount with the mouse first and then using the dialog box for a second rotation doesn't kill Shark, that's an improvement. still not arriving at 90.000 degrees, so there's still a problem. in the experiment I ran, the mouse rotation showing in the angle box was subtracted from 90.000 and then input into the dialog box. using that approach, the object rotation is being reported as 89.9 degrees between features on the object in the two orientations

Art
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Claus  
#4 Posted : Thursday, January 21, 2016 9:41:19 AM(UTC)
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Art, that problem has been fixed in the latest beta.

Claus
Art Smith  
#5 Posted : Thursday, January 21, 2016 10:56:36 AM(UTC)
Art Smith

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Claus-

thanks!! hopefully it won't be long before it's upgraded for incorporation by all.

Art
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Claus  
#6 Posted : Thursday, January 21, 2016 11:11:48 AM(UTC)
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Art, why dont you just download the beta, I dont remember ever using the official release...
Art Smith  
#7 Posted : Thursday, January 21, 2016 3:33:10 PM(UTC)
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downloaded 1184 and it works approximately one time in three; both rotation and translation.... the other approximately two times, attempting a rotation or translation kills the program with the same error message as previously posted

Art
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Craig  
#8 Posted : Thursday, January 21, 2016 4:04:20 PM(UTC)
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Originally Posted by: Art Smith Go to Quoted Post
rotating the object a small amount with the mouse first and then using the dialog box for a second rotation doesn't kill Shark, that's an improvement. still not arriving at 90.000 degrees, so there's still a problem. in the experiment I ran, the mouse rotation showing in the angle box was subtracted from 90.000 and then input into the dialog box. using that approach, the object rotation is being reported as 89.9 degrees between features on the object in the two orientations

Art
[email protected]


Not sure if I understand you correctly but there is no need for subtracting when putting in the required figure.
It does not matter if your initial rotation is 5 or 20 degrees, you still punch in 90 (if that’s what you want), it is only one rotation even though you rotate it manually and then use the input function.
Tim Olson  
#9 Posted : Thursday, January 21, 2016 4:26:37 PM(UTC)
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Originally Posted by: Art Smith Go to Quoted Post
downloaded 1184 and it works approximately one time in three; both rotation and translation.... the other approximately two times, attempting a rotation or translation kills the program with the same error message as previously posted


Hi Art
This sounds repeatable for you. If you want to send this to my dropbox I'll take a look in the debugger.
Tim
Tim Olson
IMSI Design/Encore
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