Rank: Senior Member
Joined: 3/14/2007(UTC) Posts: 757
hello,
I need your help :)
What is the best way to model a bust for display? please
Thank you in advance.
Antoine
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Rank: Senior Member
Joined: 12/19/2010(UTC) Posts: 115
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To be proper I might pull out one of the old how to draw figure drawing books, and follow those directions.
being to draw fast a representation, simplify:
draw cl profile of chest
extrude
cl bend slightly along the vertical axis.
draw front of chest shape, terminating vertical sections about arm height
extend verticles high.
extrude into chest.
draw cylinder for neck.
hide cylinder.
equal chest profile solid and front shape solid.
unhide neck and add to solid.
fillet seam.
fillet shoulder blades (one ellipse fillet nice, the other refused, so I just radialled)
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bust2.vcp
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Rank: Senior Member
Joined: 6/15/2007(UTC) Posts: 398
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I recommend to use surface blending, mor organic shapes can be acquire with this method, a little bit more time consummating maybe, here it is an approach
[ATTACH]4795[/ATTACH]
Luis G
File Attachment(s):
bustdisplay.sfx
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Rank: Senior Member
Joined: 3/14/2007(UTC) Posts: 757
thank you very much for your help! :)
I tried an approach to volume types.
This works well and prevents errors tears, typical work surfaces.
What do you think?
Antoine
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how did you get the skin solid command to rail on the splines?
Rank: Senior Member
Joined: 3/14/2007(UTC) Posts: 757
hello,
Like this:
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Is that second optin on the Skin Solid tool in SFX? I have Shark LT, and do not see that second icon. Looks like it is for rail sweeps.
Rank: Senior Member
Joined: 12/19/2010(UTC) Posts: 115
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I have vcp and do not see it. It looks useful.
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