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Mesh to NURBS conversion
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Hi,
I've been viewing these mesh to NURBS conversion videos:
Video 1 Video 2 And I'm wondering what I should buy to be able to perform such conversions? I currently own ViaCAD 2D/3D v9 for MacOS.
The quad mesh preparation is no problem. I own both 3D Coat and ZBrush for quad retopology. Having said this, a successful method to convert triangular meshes to NURBS would be fabulous, if that exists too.
Many thanks in advance for your help.
Regards,
Metin
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There are many solutions to this problem. But usually this pleasure coast a lot of money. The simplest way for you is viaCAD Pro/SharkCAD + PowerPack Pro.
Some CAD editors are able to do it too. There is also a specialized software. For example:
SubD2CAD or this small not expensive utility
RESURF - OBJ mesh to solid . For a while I used it. Although it looks obsolete but it works well enough with a simple and clean quad mesh.
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Thanks for your reply, Digitalphaser, appreciated.
Is Powerpack Pro also compatible with ViaCAD 2D/3D? If not, what would it cost to upgrade my ViaCAD 2D/3D V9 to the latest ViaCAD Pro + Powerpack?
Currently I'm using MoI 3D + Max Smirnov's ImportObj and Subdivision plug-in commands to convert an all-quad polygon model to a solid, but the downsides to that workflow are:
• It only works properly in the case of relatively low-polygon models, because every quad poly is converted to an individual NURBS patch.
• There is no proper surface continuity when triangular polygons are present in the model.
Regarding the other tools you mentioned: I'm afraid they're both not available for Mac OS.
Thanks,
Metin
Edited by user Monday, November 27, 2017 4:05:20 AM(UTC)
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Originally Posted by: Metin Seven ...Is Powerpack Pro also compatible with ViaCAD 2D/3D? If not, what would it cost to upgrade my ViaCAD 2D/3D V9 to the latest ViaCAD Pro + Powerpack?..
I do not know exactly. In my opinion you can find the detailed information here:
http://masterviacad.com/store/index.html Originally Posted by: Metin Seven ... • It only works properly in the case of relatively low-polygon models, because every quad poly is converted to an individual NURBS patch. • There is no proper surface continuity when triangular polygons are present in the model. ...
It is partly right for PP Pro too. The low- mid-poly models(mostly quads) are best converted to solid. But good mesh up to 1,000,000 quads is also not a problem for PP Pro.
It is the maximum that I tested. But if I do a retopology of complexe model, I try not to exceed 200,000 polygons.
You can see some examples here:
http://masterviacad.com/powerpackoverview/styled-50/page35.html
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A small experiment.
I took a model with a not very clean topology. Each part is up to 70,000 polygons (mostly quads and bit tries). PP easily cope with this task.
digitalphaser attached the following image(s):
pp1.jpg
(78kb) downloaded 2 time(s). pp2.jpg
(61kb) downloaded 2 time(s). pp3.jpg
(91kb) downloaded 4 time(s). You cannot view/download attachments. Try to login or register.
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