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Problems with the Skin Solid Funktion
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Hi guy´s sorry for my english I´ll give my best :-)
I want to create a Solid from two polygons with different Z height wich I have created from arc & lines there
is no way to get an even distribution of the surface around the edges.
I tried several ways like changing the direction of the acrs and lines or convert arcs to beziers.
Also i tried to use differnt paramters to create the skin solid in the Options menue.
I have attched some images to show yo my problem.
AndreasH attached the following image(s):
skinsolid1.jpg
(75kb) downloaded 4 time(s). skinsolid2.jpg
(66kb) downloaded 1 time(s). skinsolid3.jpg
(81kb) downloaded 2 time(s). skinsolid4.jpg
(80kb) downloaded 2 time(s). skinsolid5.jpg
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could you upload the basic geometry / boundary curves ? for some testing ... regards G.
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This is the basic geometry / Units Metric mm
Thanks
Andy
File Attachment(s):
basicTest.vcp
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I would add the radius blends as features afterward !
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Thank you !
This comes very close with elipytical Fillet, but how can i prevent the undersite edge to get rounded with.?
AndreasH attached the following image(s):
skinsolid6.jpg
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Well done ... Press the option key (Mac) within the elliptical blend tool Turn OFF 'automatic chaining' and select just the edge you want Jol
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Sorry Jol ... unchecking this option doesnt´t help.
I tried the variable blend linear funktion, but it doesnt´t follow the inner arc exactly .
Andy
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Hello Andy
Is this what you are looking for see attached file.
Regards
Jason
File Attachment(s):
basicTest2mod.vcp
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test2.PNG
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Windows 11, 10
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Hi Jason !
Thank you !
The corners are looking good, but it seems that the surfaces along are concave or am I wrong ?
I need flat ( plain ) surfaces along the sides
Regards
Andy
Edited by user Tuesday, January 2, 2018 5:11:52 PM(UTC)
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Then - best way is to build all your surfaces manually as 4 sided patches, then stitch it together into a solid ! Jol
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Andy
Here is another try see if this is what you wanted.
Regards
Jason
File Attachment(s):
basicTest2mod2.vcp
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Windows 11, 10
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If I understood correctly, then for corners I would use a Skin Surface tool Arc to Point. Then stitching to solid.
File Attachment(s):
skinning.vcp
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skin1.jpg
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Thing about geometry is - there are infinite possibilities ! You will likely have to try several approaches to get the answer you want Experience helps greatly with this You're doing great !
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You could try the loft surface command with 0 bulge to give flat surfaces. In the corners, you need points however. so you loft between the curve and a point.
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Thank you all for your great tips. I got it now with the tip from digitalphaser, thats exactly the best result for me. There are a lot of functions left, that I have to learn. greetings from germany Andy
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