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Upholstered Sofa Tufting - how to model?
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Anyone have any experience with modeling a tufted look?
I'm trying to figure out a rapid way to model tufting on sofas or chairs.
Would be just for rendering purposes, but a texture of tufting isn't going to cut it..
I attached this diamond pattern here just as an example..
Thanks in advance.
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Tufted sofa.png
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Hi,
Once I modeled a chair with such a tufted back. I modeled a chair with Shark and quilted upholstery with mesh modeler(in my case Silo 3D).
If you do it for visualization(renderin), then zBrush+MeshEditor combination is ideal for such tasks.
The VC/Shark does not have suitable tools for this.
Shark's Mesh Tool is too poor. With
Net Surface is probably possible. But I don’t think it will be easy. In addition, this is diamond-shaped pattern.... :( Difficult!
The most likely option is a normal surface modeling. But it will be long and difficult too.
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What about the "Pressure Deform" function ? by creating a surface to a defined boundary and apply a pressure, one has to try different "gain" values to obtain the desired shapes.... just my 2 cts -regards- G.
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Originally Posted by: digitalphaser The most likely option is a normal surface modeling. But it will be long and difficult too.
Thanks! I only need it for rendering/visualization. I thought about using surfaces but it seems really complex as you've pointed out. I wish the mesh tools were a bit easier. They do have so much potential considering theyre conveniently built right into the program.
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Originally Posted by: GARLIC What about the "Pressure Deform" function ? by creating a surface to a defined boundary and apply a pressure, one has to try different "gain" values to obtain the desired shapes.... just my 2 cts -regards- G.
Awesome suggestion – thanks Garlic! I also thought about "Insert Knots" to the surfaces to push/pull various areas in and out.
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Originally Posted by: digitalphaser Hi, With Net Surface is probably possible. But I don’t think it will be easy. In addition, this is diamond-shaped pattern.... :( Difficult!
Could you please explain how to get started with this method? Or if you could point me to an existing tutorial? I am not certain how to get those circles to connect to the Net lines. Thank you!
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If you are using V10 do you still have the deform face tool? Would that work?
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Originally Posted by: UGMENTALCASE If you are using V10 do you still have the deform face tool? Would that work?
Yeah I'm using SharkCAD v10. It has Pressure Deform, Curve Deform, Point Deform. I don't see a Face Deform... maybe Pressure is it?
THanks!
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Originally Posted by: flatpack Originally Posted by: digitalphaser Hi, With Net Surface is probably possible. But I don’t think it will be easy. In addition, this is diamond-shaped pattern.... :( Difficult!
Could you please explain how to get started with this method? Or if you could point me to an existing tutorial? I am not certain how to get those circles to connect to the Net lines. Thank you!
Here's a short video with a basic diamond mesh. For a better result, you will certainly need more splines.
https://youtu.be/JKqMsBV15Ok
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Quilting like this is an array of a thing called a Gregory surface, this one's done in Marcus Bole's PolyCAD program, very similar to pressure load, although the curved edges between the tufts are trimmed in from the edges of a Gregory, which are flat. Pressure load is Deform Face in SCP V10. Skin surface or solid with a symmetrical curve between two lines looks the same, too. Overlap the array, there's no need to try to meet edge to edge.
Edited by user Sunday, August 18, 2019 8:40:08 PM(UTC)
| Reason: Not specified
murray attached the following image(s):
Gregory surface.PNG
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Originally Posted by: flatpack Thank you! This is extremely helpful.
You welcome! :)
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I often watch Arrimus 3D tutorial channel. There is one interesting tutorial: "Tiling Sofa Geometry" -
https://youtu.be/fFSVUbHuHB8 This is of course another software. But the principle can be used easily in any other software.
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