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perry  
#1 Posted : Saturday, August 28, 2021 6:32:53 AM(UTC)
perry

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ViaCad Pro 11

How would I go about creating a solid that's basically a rectangle (or a cylinder, I guess) where one of the ends is square and one is a smaller circle? I need the surface of this solid to be smooth, so it has sharp corners on the square end, but tapers into a circle on the other.

I need to create this solid to subtract from the inside of another rectangular solid block. Basically it's the shape of the inside of a tube that starts at a square and ends at a circle. Does that make sense?

Edited by user Saturday, August 28, 2021 6:34:22 AM(UTC)  | Reason: Not specified

rokoko  
#2 Posted : Saturday, August 28, 2021 12:36:33 PM(UTC)
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you can do this with skin solid or skin surface tools. see picture. with the "perpendicular skin" option you can otimize the shape
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viacad pro 10 powerpackpro, viacad pro 9 german, mac
thanks 2 users thanked rokoko for this useful post.
perry on 8/28/2021(UTC), GARLIC on 8/29/2021(UTC)
perry  
#3 Posted : Saturday, August 28, 2021 1:51:31 PM(UTC)
perry

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thanks. I've never used those so I'll have to dig into that a bit.
perry  
#4 Posted : Saturday, August 28, 2021 2:12:24 PM(UTC)
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Oh wow. That was insanely easy to do. Thanks!
murray  
#5 Posted : Saturday, August 28, 2021 4:27:39 PM(UTC)
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If it's for something like a duct transition to be bent up from sheet, using the ruled surface option will facilitate unrolling and shop production.
thanks 1 user thanked murray for this useful post.
GARLIC on 8/29/2021(UTC)
perry  
#6 Posted : Sunday, August 29, 2021 9:25:58 AM(UTC)
perry

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The shape is similar, but this is for something 3D printed, inside a much larger outer block, which is why I need it to be a solid that I can subtract from another solid.
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