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guid skin solid - episode 2 (#2314)
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I have been looking more.
It appears one of my main problems was using the file uploaded, as that caused no end of problems.
I rebuilt and made an extra guide for the top to ensure straight sides and the output is looking much better.
- Steve (a little happier)
Steve.M attached the following image(s):
01.jpg
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After playing more, some findings. 1, Do not use cross sections that have been scaled. 2, Change the guide to an interpolate spline and add control point (if needed) to make sure a point is on the cross sections 3, If there is a large hight change, add a second guide to the top of the cross sections, I still have to check further to test the results, as I have only been making checks by eye. Also, my findings are from "guide skin surface" - Steve
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Originally Posted by: unique I havent tried doing this in VC but what would happen if the user could not define the section exactly where the start of the curve happened to be. Can the user easily move the seam point on the profile curve or what would they need to do please, if anything ?
Some strange behavior:
Draw a circle or ellipse, Change it to a CP spline, segment it. The circle (or ellipse) changes back to it original form with new start point at the segmented location. Where ever you then attempt to segment simply changes the start location. If you change it then to an INT spline, it keeps that new start location (although you lose the workplane angle for the start/end of the Int spline). If you convert it to a CP spline, the start goes back to the original position.
The splines are driving me nuts :(
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Originally Posted by: Steve.M Some strange behavior: Draw a circle or ellipse, Change it to a CP spline, segment it. The circle (or ellipse) changes back to it original form with new start point at the segmented location. Where ever you then attempt to segment simply changes the start location. If you change it then to an INT spline, it keeps that new start location (although you lose the workplane angle for the start/end of the Int spline). If you convert it to a CP spline, the start goes back to the original position. The splines are driving me nuts :(
Steve,
If you asked me I think that the development team are giving us the run around and wee bit of lip service ;) shame.....
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Originally Posted by: unique Steve, If you asked me I think that the development team are giving us the run around and wee bit of lip service ;) shame.....
Paul,
Well,
I would of thought Tim could sort out the various problems, maybe just a case of a need to direct resources to new tools for the new version of shark to get arses on seats. I can understand that. Maybe I should complain more at the users who have put up with these bugs for so long? From the point of introducing a new user to this product,... no way in its current form.
In its present form I can certainly still use it for my home (hobby) models, and actually like using it, as I have no time limit or need for accuracy. But for work, I could not use this product.
- Steve
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Originally Posted by: Steve.M Paul, Well, I would of thought Tim could sort out the various problems, maybe just a case of a need to direct resources to new tools for the new version of shark to get arses on seats. I can understand that. Maybe I should complain more at the users who have put up with these bugs for so long? From the point of introducing a new user to this product,... no way in its current form. In its present form I can certainly still use it for my home (hobby) models, and actually like using it, as I have no time limit or need for accuracy. But for work, I could not use this product. - Steve
Funnily enough when I first bought 2d/3d (around same time as you) I got the impression on this forum and general google searches that this software was aimed at the enthusiast/hobbyist??. I have managed to look beyond this as I do believe it has potential but im afraid for those of us wanting to incorporate it into a real life work it's just not developed enought for that....I wish it was tho !
The software is making progress albeit slowly.....there is light at the end of the tunnell:p. More hours developing is not going to help as Tim seems to be around too much already...I think he needs some more boffins in the think tank ?
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>> Maybe I should complain more at the users who have put up with these bugs for so long? If you wish - though I suspect you will just annoy people who have contributed to the program steadfastly over many years
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>>See the attach files please.
>>the profile is not similar the sections.
Hi Antoine
I've added a new option in the 85x code stream to disable the default vertex matching algorithm in ACIS for the skin with guide tool. By default, ACIS uses a logic that string surfaces from one section to another. By turning it off, your example creates a much, much better skinned solid.
http://www.csi-concepts.com/Dem...os/skinGuideOptionv6.mov Tim
Tim Olson IMSI Design/Encore
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Originally Posted by: Tim Olson >>See the attach files please.
>>the profile is not similar the sections.
Hi Antoine
I've added a new option in the 85x code stream to disable the default vertex matching algorithm in ACIS for the skin with guide tool. By default, ACIS uses a logic that string surfaces from one section to another. By turning it off, your example creates a much, much better skinned solid.
http://www.csi-concepts.com/Dem...es/skinGuideOptionv6.mov Tim
Tim - Link is broken?
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Originally Posted by: unique Tim - Link is broken?
Try again, had a typo.
Tim
Tim Olson IMSI Design/Encore
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un grand bravo Tim! :) big big bravissimo Antoine
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Antoine, Many thanks for submitting these examples, this should help all our users. Tim
Tim Olson IMSI Design/Encore
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guid skin solid - episode 2 (#2314)
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