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rockyroad_us  
#1 Posted : Friday, August 26, 2011 12:46:12 PM(UTC)
rockyroad_us

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Here it goes. I'm trying to bend a circle to a wave I created. I'd tried the bend along a curve but that does not help. Obviously, I could have used the one rail sweep of the rectangle to follow the wave but this as close as I can get to what I actually want to deform. My circular pattern is more than just a circle but can be as close to a spider web.

Any ideas if this is possible given that the circular part is actually shorter in length than the wave. My understanding is that the bend tool actually can stretch the part to fit the curve.
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zumer  
#2 Posted : Saturday, August 27, 2011 12:49:40 AM(UTC)
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I've modelled a Lotus racing car wheel that has a waveform web something like the wave that you want, except that it's got compound topography. It's commonly known as the "wobbly web" wheel. I made it by drawing a spline like yours about a focus, then copying the spline successively about the focus, scaling x and y uniformly, varying z, then translating the splines in z. For yours, scaling a fractional copy uniformally in x and y, unit factor in z, and lofting a surface between them, then either thickening it or using offset surfaces and solidifying them would probably be more manageable than trying to control a bend. As far as I understand it, bend is single axis, you want two axes.
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