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Shark Export to Modo for Rendering (#3856)
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Joined: 2/16/2007(UTC) Posts: 144
Original files were individual CAD files (SolidWorks - exported as SAT). I opened the SAT files in Shark, added hundreds of bevels - deleted and organized parts and rebuilt some missing items or bad geometry. Then I exported each module as a OBJ. Imported each OBJ in Modo (version 5), and assigned presets. I also have a version in the works to use with ElectricImage for animating the process.
joev attached the following image(s):
bench.jpg
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WOW absolutely awesome Joe! im
Tim Olson IMSI Design/Encore
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Hey, I want this automated grill in my back yard. :p
FX 7-FXPro14-1650
MacPro 11.7.4
2x2.8GHz Quad Xeon 32GB
NVIDIA 4 K5000 4GB
Work
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Joined: 2/16/2007(UTC) Posts: 144
You want fries with that? :) It's actually an industrial cleaner system. :)
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Modo 501 looks interesting, but we find a lot of confusion on the Modo site. Many products (kit - training...) what is the best package for products Design?
METEORE DESIGN / KEKO Stand Jean-Francois Jacques, Industrial Designer SharkCad Pro V14 B1653 Platform macOS 14 Sonoma
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Industrial Cleaner? I have a 2 1/2 year old, I need one of those for cleaning a few things.
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Joined: 2/16/2007(UTC) Posts: 144
Sorry, Tem, technology can only do so much... :) Besides, I think I recall a Three-Stooges episode where they had an automatic baby cleaner!
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Potting training is a struggle. The benefits are worth it.
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Shark Export to Modo for Rendering (#3856)
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