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Art  
#1 Posted : Wednesday, June 4, 2008 2:44:12 PM(UTC)
Art

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Joined: 3/15/2007(UTC)
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On my desktop computer I lost the shaded view when I used the trackball for rotation (I never lost it on the dynamic rotate tool). I assumed it was some preferences gone or something, tech support could not help, and I learned to live with it.

I just installed Shark on a laptop and have the same problem, fresh install.

Do others have this problem? Perhaps only with the latest version? (738?)

Thanks,

Art

MacIntel/Shark
nick  
#2 Posted : Wednesday, June 4, 2008 4:00:18 PM(UTC)
nick

Rank: Senior Member

Joined: 2/2/2007(UTC)
Posts: 245

Hello Art

Doesn't repeat for me, which graphics boards do you have in your desktop and laptop?

All the best
Nick
Art  
#3 Posted : Wednesday, June 4, 2008 5:25:03 PM(UTC)
Art

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Hi Nick,
Thanks for responding. On my desktop I have the ATI Radeon X1900XT with 512 VRAM. On the laptop I have the Nvidia GeForce 8600M GT with 256 VRAM.

On the laptop I have not changed from the original setup, I just installed it yesterday.

Do you think this might be the problem?

Art

MacIntel/Shark
Tim Olson  
#4 Posted : Wednesday, June 4, 2008 5:37:12 PM(UTC)
Tim Olson

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United States

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Art,

I will make a Shark patch tonight using the current V5 code (748) and let's see that fixes it.

Tim
Tim Olson
IMSI Design/Encore
ttrw  
#5 Posted : Wednesday, June 4, 2008 5:42:14 PM(UTC)
ttrw

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Hey Art, I tried it on my MBPro with both Shark FX and ViaCAD, and like Nick, I'm not seeing it either. Can you send in an apple-shift-4 screenshot? As this may help us deduce what's going on? Cheers.
nick  
#6 Posted : Wednesday, June 4, 2008 5:44:57 PM(UTC)
nick

Rank: Senior Member

Joined: 2/2/2007(UTC)
Posts: 245

Hello Art

Strange I'm not seeing the same result, I also have Nvidia 8600M GT but with 512Mb RAM. Are you running 10.5.3?

All the best
Nick
Art  
#7 Posted : Wednesday, June 4, 2008 8:33:19 PM(UTC)
Art

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Posts: 284

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Guys,

Thank you for all the quick replies. Now I realize that perhaps it was a deliberate change.

I always work in wireframe and would use the trackball to get a view of how things are going together because it would give me a flat rendering when I rotated the object.

Now you can use the dynamic rotate tool in that way; work in wireframe, when you move it it gains surfaces, when you stop it goes back to wireframe. The trackball used to work like that. The trackball was a "dynamic shade" now it is a "static" shade.

As I am writing this it seems like a subtle interface change, perhaps I am the only one that appreciated the old way.

Best,

Art
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nick  
#8 Posted : Thursday, June 5, 2008 8:16:10 AM(UTC)
nick

Rank: Senior Member

Joined: 2/2/2007(UTC)
Posts: 245

Hello Art

I don't think it's your perception that's incorrect, I think it's a bug when you use the constant rotate mode of the viewball as I get exactly the same behaviour. However, when using the viewball in regular rotate mode the model is shaded upon rotation just as per dynamic rotate tool. Sorry for confusion, initially I thought you were just using the viewball in regular rotate mode.

Over to you Tim ;-)

All the best
Nick
Tim Olson  
#9 Posted : Thursday, June 5, 2008 9:21:15 AM(UTC)
Tim Olson

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If understand correctly, what is wrong is the spin mode for stepper should be using the dynamic display mode.

Art, if you want a quick phong rendered visual, you could assign a short cut to render now.


BTW, I put up a 747 Shark build for you.

Tim
Tim Olson
IMSI Design/Encore
Art  
#10 Posted : Thursday, June 5, 2008 9:46:20 AM(UTC)
Art

Rank: Senior Member

Joined: 3/15/2007(UTC)
Posts: 284

Was thanked: 3 time(s) in 3 post(s)
Tim Olson wrote:
If understand correctly, what is wrong is the spin mode for stepper should be using the dynamic display mode.

Yes

Art, if you want a quick phong rendered visual, you could assign a short cut to render now.

OK


BTW, I put up a 747 Shark build for you.

Thanks, but I can't get the link to work.

Tim


Art

MacIntel Shark
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